/*	SDLMain.m - main entry point for our Cocoa-ized SDL app
		Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
		Non-NIB-Code & other changes: Max Horn <max@quendi.de>

	Feel free to customize this file to suit your needs
*/

#import <SDL.h>
#import "client.h"
#import <sys/param.h> /* for MAXPATHLEN */
#import <unistd.h>

/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
 but the method still is there and works. To avoid warnings, we declare
 it ourselves here. */
@interface NSApplication(SDL_Missing_Methods)
- (void)setAppleMenu:(NSMenu *)menu;
@end

/* Use this flag to determine whether we use SDLMain.nib or not */
#define		SDL_USE_NIB_FILE	0

/* Use this flag to determine whether we use CPS (docking) or not */
#define		SDL_USE_CPS		1
#ifdef SDL_USE_CPS
/* Portions of CPS.h */
typedef struct CPSProcessSerNum
{
	UInt32		lo;
	UInt32		hi;
} CPSProcessSerNum;

extern OSErr	CPSGetCurrentProcess( CPSProcessSerNum *psn);
extern OSErr 	CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
extern OSErr	CPSSetFrontProcess( CPSProcessSerNum *psn);

#endif /* SDL_USE_CPS */

static int gArgc;
static char **gArgv;
static BOOL gFinderLaunch;
static BOOL gCalledAppMainline = FALSE;

static NSString *getApplicationName(void)
{
	NSDictionary *dict;
	NSString *appName = 0;

	/* Determine the application name */
	dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
	if (dict)
		appName = [dict objectForKey: @"CFBundleName"];

	if (![appName length])
		appName = [[NSProcessInfo processInfo] processName];

	return appName;
}

#if SDL_USE_NIB_FILE
/* A helper category for NSString */
@interface NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
@end
#endif

@interface SDLApplication : NSApplication
@end

@implementation SDLApplication
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
	/* Post a SDL_QUIT event */
	SDL_Event event;
	event.type = SDL_QUIT;
	SDL_PushEvent(&event);
}
@end

/* The main class of the application, the application's delegate */
@implementation SDLMain

/* Set the working directory to the .app's parent directory */
- (void) setupWorkingDirectory:(BOOL)shouldChdir
{
	NSString *resourcePath = [[NSBundle mainBundle] resourcePath];
	[[NSFileManager defaultManager] changeCurrentDirectoryPath:resourcePath];
}

#if SDL_USE_NIB_FILE

/* Fix menu to contain the real app name instead of "SDL App" */
- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
{
	NSRange aRange;
	NSEnumerator *enumerator;
	NSMenuItem *menuItem;

	aRange = [[aMenu title] rangeOfString:@"SDL App"];
	if (aRange.length != 0)
		[aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];

	enumerator = [[aMenu itemArray] objectEnumerator];
	while ((menuItem = [enumerator nextObject]))
	{
		aRange = [[menuItem title] rangeOfString:@"SDL App"];
		if (aRange.length != 0)
			[menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
		if ([menuItem hasSubmenu])
			[self fixMenu:[menuItem submenu] withAppName:appName];
	}
	[ aMenu sizeToFit ];
}

#else

static void setApplicationMenu(void)
{
	/* warning: this code is very odd */
	NSMenu *appleMenu;
	NSMenuItem *menuItem;
	NSString *title;
	NSString *appName;

	appName = getApplicationName();
	appleMenu = [[NSMenu alloc] initWithTitle:@""];

	/* Add menu items */
	title = [@"About " stringByAppendingString:appName];
	[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];

	[appleMenu addItem:[NSMenuItem separatorItem]];

	title = [@"Hide " stringByAppendingString:appName];
	[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];

	menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
	[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];

	[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];

	[appleMenu addItem:[NSMenuItem separatorItem]];

	title = [@"Quit " stringByAppendingString:appName];
	[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];


	/* Put menu into the menubar */
	menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
	[menuItem setSubmenu:appleMenu];
	[[NSApp mainMenu] addItem:menuItem];

	/* Tell the application object that this is now the application menu */
	[NSApp setAppleMenu:appleMenu];

	/* Finally give up our references to the objects */
	[appleMenu release];
	[menuItem release];
}

/* Create a window menu */
static void setupWindowMenu(void)
{
	NSMenu		*windowMenu;
	NSMenuItem	*windowMenuItem;
	NSMenuItem	*menuItem;

	windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];

	/* "Minimize" item */
	menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
	[windowMenu addItem:menuItem];
	[menuItem release];

	/* Put menu into the menubar */
	windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
	[windowMenuItem setSubmenu:windowMenu];
	[[NSApp mainMenu] addItem:windowMenuItem];

	/* Tell the application object that this is now the window menu */
	[NSApp setWindowsMenu:windowMenu];

	/* Finally give up our references to the objects */
	[windowMenu release];
	[windowMenuItem release];
}

/* Replacement for NSApplicationMain */
static void CustomApplicationMain (int argc, char **argv)
{
	NSAutoreleasePool	*pool = [[NSAutoreleasePool alloc] init];
	SDLMain				*sdlMain;

	/* Ensure the application object is initialised */
	[SDLApplication sharedApplication];

#ifdef SDL_USE_CPS
	{
		CPSProcessSerNum PSN;
		/* Tell the dock about us */
		if (!CPSGetCurrentProcess(&PSN))
			if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
				if (!CPSSetFrontProcess(&PSN))
					[SDLApplication sharedApplication];
	}
#endif /* SDL_USE_CPS */

	/* Set up the menubar */
	[NSApp setMainMenu:[[NSMenu alloc] init]];
	setApplicationMenu();
	setupWindowMenu();

	/* Create SDLMain and make it the app delegate */
	sdlMain = [[SDLMain alloc] init];
	[NSApp setDelegate:sdlMain];

	/* Start the main event loop */
	[NSApp run];

	[sdlMain release];
	[pool release];
}

#endif


/*
 * Catch document open requests...this lets us notice files when the app
 * was launched by double-clicking a document, or when a document was
 * dragged/dropped on the app's icon. You need to have a
 * CFBundleDocumentsType section in your Info.plist to get this message,
 * apparently.
 *
 * Files are added to gArgv, so to the app, they'll look like command line
 * arguments. Previously, apps launched from the finder had nothing but
 * an argv[0].
 *
 * This message may be received multiple times to open several docs on launch.
 *
 * This message is ignored once the app's mainline has been called.
 */
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
{
	const char *temparg;
	size_t arglen;
	char *arg;
	char **newargv;

	if (!gFinderLaunch) /* MacOS is passing command line args. */
		return FALSE;

	if (gCalledAppMainline) /* app has started, ignore this document. */
		return FALSE;

	temparg = [filename UTF8String];
	arglen = SDL_strlen(temparg) + 1;
	arg = (char *) SDL_malloc(arglen);
	if (arg == NULL)
		return FALSE;

	newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
	if (newargv == NULL)
	{
		SDL_free(arg);
		return FALSE;
	}
	gArgv = newargv;

	SDL_strlcpy(arg, temparg, arglen);
	gArgv[gArgc++] = arg;
	gArgv[gArgc] = NULL;
	return TRUE;
}


/* Called when the internal event loop has just started running */
- (void) applicationDidFinishLaunching: (NSNotification *) note
{
	int status;

	/* Set the working directory to the .app's parent directory */
	[self setupWorkingDirectory:gFinderLaunch];

#if SDL_USE_NIB_FILE
	/* Set the main menu to contain the real app name instead of "SDL App" */
	[self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
#endif

	/* Hand off to main application code */
	gCalledAppMainline = TRUE;
	status = SDL_main (gArgc, gArgv);

	/* We're done, thank you for playing */
	exit(status);
}
@end


@implementation NSString (ReplaceSubString)

- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
{
	unsigned int bufferSize;
	unsigned int selfLen = [self length];
	unsigned int aStringLen = [aString length];
	unichar *buffer;
	NSRange localRange;
	NSString *result;

	bufferSize = selfLen + aStringLen - aRange.length;
	buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar));

	/* Get first part into buffer */
	localRange.location = 0;
	localRange.length = aRange.location;
	[self getCharacters:buffer range:localRange];

	/* Get middle part into buffer */
	localRange.location = 0;
	localRange.length = aStringLen;
	[aString getCharacters:(buffer+aRange.location) range:localRange];

	/* Get last part into buffer */
	localRange.location = aRange.location + aRange.length;
	localRange.length = selfLen - localRange.location;
	[self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];

	/* Build output string */
	result = [NSString stringWithCharacters:buffer length:bufferSize];

	NSDeallocateMemoryPages(buffer, bufferSize);

	return result;
}

@end

#ifdef main
#undef main
#endif


/* Main entry point to executable - should *not* be SDL_main! */
int main (int argc, char **argv)
{
	/* Copy the arguments into a global variable */
	/* This is passed if we are launched by double-clicking */
	if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
		gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
		gArgv[0] = argv[0];
		gArgv[1] = NULL;
		gArgc = 1;
		gFinderLaunch = YES;
	} else {
		int i;
		gArgc = argc;
		gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
		for (i = 0; i <= argc; i++)
			gArgv[i] = argv[i];
		gFinderLaunch = NO;
	}

#if SDL_USE_NIB_FILE
	[SDLApplication poseAsClass:[NSApplication class]];
	NSApplicationMain (argc, argv);
#else
	CustomApplicationMain (argc, argv);
#endif

	return 0;
}

